FS2004/FSX Spitfire Mk 1A WW2 fighter
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Type History :
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The first production Spitfire, the mark I was powered by a Merlin III giving 1,030 hp and a maximum speed of 367 mph, although in squadron service, with armour plate for pilot protection added, the top speed was more likely to be 345 mph. The first batch had a straight topped cockpit canopy, later changed for the bulged type. This is the mark that mostly fought in the Battle of Britain, (although some mark II machines were in service by September 1940). Originally fitted only with wooden two blade fixed pitch propellers, they were later equipped with de Havilland three bladed variable pitch airscrews. Armament was either eight Browning .303 calibre machine guns (mk IA) or two 20 mm cannons and four machine guns (mk 1B). The cannon version was not produced in great quantity, the early cannon installations were not very satisfactory and prone to the mechanism jamming. The Spitfire I entered service in 1938 with 19 and 66 Squadrons. In all some 1,566 Mk I Spitfires were produced.

This is Supermarine Spitfire Mk IA, JZ-E (AR213), 57 OTU, RAF, flown by F/O J.H. "Ginger" Lacey, 1942.



Span: 36 ft.10 in.
Lenght: 32 ft.3 in.
Weights: Empty 4,900 lb, loaded 5,900 lb.
Performance: Maximum speed 365 m.p.h. at 19,000 ft
315 m.p.h. at 20,000 ft.
Normal cruising speed 210 m.ph.at 20.000 ft. Rate of climb (initial) 2,520 ft. per min.
Time to 20,000 ft. 7.5 min. Service ceiling 37,200 ft.
Range; 470 miles.


Effects
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-On startup there is automatic engine smoke.
-Then follow the exhaust flames with smoke.
-Wing vortex effect appears by default at 2.5g or quick roll rate.
-Continuous blue flames with smoke if engine is running .
-War emergency power by the WEP gauge
-Wing cannon with flash, smoke and falling cartridges can be triggered with the standard Strobe key (O).
It is much nicer however if you put the FS2004/FSX standard Strobe key (O) to the trigger from your joystick. You can change this in the Key menu.
It is a good idea if you replace the standard (L) key for lights by another key. This avoids you having to have all lights on when first pulling the trigger.

Installation:
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-Unzip " Spit1A" into a temporary file and move the "Spit1A" folder into the main Aircraft directory.

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-Read instructions carefully when installing the gauges , say YES...when asked if the gauges sources should be trusted. If you say no....most of the gauges are not going to work !
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-Leave the fighters.cab in your panel folder. Copy the WEP.gau into your flightsim gauges folder. Let it overwrite any similar WEP.gau you may already have in there.
-Copy the effects into the Microsoft Games\Flight Simulator X\effects folder.
-Add the 20can.wav in your Microsoft Games\Flight Simulator X\sound folder.
ATTENTION :
-For FS2004, change the FS9_Wing_Guns.fx into FX_Wing_Guns
-For FSX change the FSX_Wing_Guns.fx into FX_Wing_Guns
If having trouble with the cockpit transparencies in FSX acceleration, copy the glass.bmp and propdisk.3 bmp files from the Acceleration.texture into the Spit 1A texture folder.

Flying the model
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This plane is a fair, non critical but very powerful flying machine.
-Shift+W opens cockpit
-CTRL+E opens the canopy
-Radiator flaps are opened by the close cowl key
-Spoiler opens cockpitdoor
-Strobe triggers guns
TAKE-OFF :if you have manual rudder enabled, be ready to apply hard rudder and brake when you hit the throttle !
Better apply throttle proportionaly and slowly at first.
1.Parking brake on, start engine, 1/4 flaps.
2.Disengage parking brake.
3.Hold enough rudder, brake to keep the aircraft straight
4.Take off at about 100 Knots, wheels and flaps up at 130 Knots.
5.To fire guns activate O-key or trigger.
6.Approach at 25% flaps, wheels down at 120 Knots.
7.Touchdown at 85-90 Knots.
Like with the real plane, much use of elevator trim will be needed.

CREDITS
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Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-Epsillon whose textures served as a base for these ones.

LEGAL:
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The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does.


Happy Landings!

A.F.Scrub
March 2009
Email: af_scrubbypc@hotmail.com